

The only problem is that these portions aren’t very scary. Like many other modern horror games, Moons of Madness deprives you of weapons or other means of defending yourself to maximize the feeling of helplessness and fear when something spooky shows up.

Enemy encounters are, frankly, disappointing. The best of these are tied to a limited air supply mechanic where you need to refill your air tank to stay alive, and even though I never had a situation where the air supply ran dangerously low, the resupply animation is the most satisfying to look at in all of Moons of Madness thanks to its smoothness and how it sometimes changes depending on your current air level. You can pick up mugs and fill them with coffee from the coffee machine, or reset your wristwatch with a pen, and other stuff that shows off the developers’ attention to detail. There are also several instances of showy interactivity. There are some other time-wasters like how you need to follow procedure and close space doors in the proper order, lest you suffocate, but there’s nothing interesting about this so it just becomes a simulation of a chore. Environmental puzzles often boil down to finding an item and putting into the correct slot, or rotating a machine until it’s in the proper position. Add on the psychological aspect of isolation and paranoia as the nearest rescue team is thousands of miles away on a different planet.“In fact, there’s a lot of that padding happening in Moons of Madness, and it goes beyond just the scanning of stuff.

However, mysterious things keep on happening like malfunctioning crucial systems, a strange mist in the greenhouse and the rest of your team disappearing during an EVA mission.įace the cosmic horror and supernatural elements that threaten your very survival. This is where you step in, you will be playing as Shane Newhart who is a technician at the Invictus, you have no idea about the mysterious signal and all you care about is doing your job in making sure that the station runs until the next team brought by the transport ship Cyrano arrives. Determining that this came from an intelligent life form, they opted to keep this a secret and set forth in creating a research outpost in Mars called the Invictus. The Orochi scientists of the Orochi management were able to interpret a mysterious signal that came from the red planet. Moons of Madness is an adventure video game that is developed by Rock Pocket Games and published by Funcom.
